Tuesday, January 27, 2009

Setting Introduction to Tralhalion

Setting Introduction-Tralhalion

Hello Players just wanted to let you know more about the setting I am using for the game I am starting up in March. The campaign is initially set in the Town of Kreigsport, in the Duchy of Naxos in the land called Tralhalion. Just so you can get you bearings it’s a fairly standard High Fantasy type of setting with the world being roughly approximate to the mid 1400’s of our own era. The various lands represent a good slice of European cultures ranging across from the dark ages to the High Renaissance. I will provided more details as follows but first some snippets so you can get some ideas.
The World of Tralhalion is splint into three continents. The main land is the large continent about the size of Europe simply called Tralhalion. It is split in two by a vast rugged chain of mountains called the Skypeaks. To the south the civilized and decadent city-states of the Spindles dominate trade, magical powers and education. In the north the far more fertile lands provide resources, manpower and agricultural goods. Both are overseen by the magical Hexarchy, which oversees the education and training of any and all magical classes. Rather than being an over political entity, the Hexarchy is more of a social, religious and cultural organization and local politics are primarily run by local lords. Each of the seven southern city-states is essentially independent with each sending a single elected member to the Hexarchy Council (which acts like a court for disputes in the more convoluted politics of the southern lands) to advise the leader of the Hexarchy, know as the High Hexarch. The northern capes were once ruled each by a city but gained autonomy many years ago. The eight Dukes of each send a member to advise the Hexarch individually. The Skypeaks are the home of the surviving humanoid races of orcs, goblins and giants and they are not very hospitable place or people. Constant warfare exists between them and the humans. Elves and dwarves exist in the Trahali population but are rare outside of the Duchy of Mornpale.
To the north, or Rimward, lay the lands of the Njorsk. These are settlers who arrived long before the Tralhali and who settled on the cold and smaller Rimward Isles. The are more like Vikings and Scandinavians than anything else, rather barbaric and with a sizable dwarf, elf, and gnome population. They tend to be traders, keep to themselves and live in autonomous chiefdoms with constantly shifting alliances and feuds.
To the south lay the Sunsward Isles, a land of blistering heat and humidity and home to many nonhuman bestial races, noteworthy lizard men, monkey like creatures, feline humanoids and starfish people not to mention gigantic thunderlizards, AKA dinosaurs. A few Trahali colonies dot the land.

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