Tuesday, January 27, 2009

Lands of Magic Setting Information

The Lands of Magic

The land of Tralhalion is one of eight dimension that exist in a loose political alliance known as the Lands of Magic. These eight dimensions, known as fragments, realms or lands were once part of the same universe but something happened eons ago and the universe was rent asunder. For many years the people of Tralhalion thought they were the only survivors but contacts a few hundred years ago proved that belief wrong. Gradually a group of eight worlds came together to be known as the Lands of Magic. Initially there were hostilities of course but in time all eight were imperiled by something known as the Dark Vortex, a dimension that seemed to be trying to destroy all eight worlds. The mages of each banded together to send the Dark Vortex away, hopefully never to return! Although mages such as seers and diviners keep a constant lookout for signs of its return, so far the lands appear to be safe. The eight lands are as follows.

Name Description
Tralhalion High fantasy realm similar to the of Renaissance Europe
Namkor A lush Asian/Polynesian realm ruled by priest kings
Omegia Dark Ages lands where mages rule a fractured world
Sebket Egyptian style land of pyramids, ghosts and undead lords
Lightwail Crystal and celestial world of fae, outsiders and psionics
Moraignia Matriarcial barbarian forest realm with shapeshifters
Zadak Demonic oil-sea where Hobbes’ anarchy reigns
Let-Abyssan Dark caverns where dark energies oppose worse horrors
Of the eight only Moraignia and Tralhalion are closely allied. Namkor does some trade with both of them while the others are pretty isolationist. Eventually players can go to the others but for now I am sticking pretty close to Kreigsport in the Naxos Duchy of Tralhalion and would prefer players to makes characters with ties to such.

Other Realms

It is known that there are lands beyond the eight realms of the Lands of Magic. Rarely ships and traders have arrived from them but its unusual. Exactly what this means for the future of Tralhalion and the Lands of Magic is unknown at this time and not part of the campaign at the start. Any classes and races are pretty much acceptable. Except gnomes and halflings, they are simply beardless dwarves. Fae and beastmen (lizardmen, cat people etc…) exist too, but very rare, talk to me if you are interested in those.

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