Sunday, March 22, 2009

Wealth and Money

Gang,

OK, after a couple of requests I just wanted to let you all know that I have been taking a long hard look at the Wealth System. I still think it can work, and even become easy to deal with.
Before anything else I wanted to let you know that the next adventure will in part be a way to make a little money, specifically you will have the opportunity via your contacts to get compensation for a task. Different players will have different goals but they shall be designed to work together so I will be letting you all know the options soon.
That being said after looking at the system I have come to the conclusion that "Taking a 20" is basically a good way to abuse the systm. Taking a 10 is fine, if you want to take a 20 thats like "buying a car" or "purchasing a house" AKA you really don't have that much money and are going into debt. Generally few NPC's will let you "take a 20" and if you do do so they will expect recompensation (Han Solo anyone... oh look a free Flaw!) Generally this world does not have people willing to give out money like that so don't expect it to happen much. Once again this does not apply to purchases already made but you are warned for the future.
Second your "Wealth" total for figuring gain or losing points is equal to your To Liquid Assests(Cash) plus 3xInvestments (Permanent Wealth). THe permanent wealth basically gives you a certain income that you don't have to worry about buy and spending up to that point.
Also note that if you do spend all your points on items and start to drop below 6 points of Wealth (aka 6 temporary wealth or 2 permanent wealth whichever or method of combination) then I will start mentioning starvation as you essenstially don't have a dime. You will temporarly lose 2 points of CON per point you are below 6. Now if you currently don't have this do not worry as after the next adventure I will make sure you have at least that much.
Also note that permanent wealth really cannot be taken away from you while I make no such claim for Liquid Assests, pickpockets and having items stolen from you is not exactly a big plan on my part but it is a violent world and flashing bling around in a sleazy bar is a sure way to attract attention.

Ray

Monday, March 9, 2009

Calming Touch

Gang,

Barbara brought up what must be omission in Pathfinder. Under the Community Domain the Calming Touch ability as listed allows for unlimited healing and removal of a variety of status effects. In keeping with Pathfinder's motif I will making the healing part of that power only work 1 time per day per person and after that it simply works like Stablize. The removal of various status effects still works whenever you wish to apply it. That seems fair, let me know what you all feel if you care to share.

Ray

Thursday, March 5, 2009

Just a reminder

Gang,

Ok just thought I would remind people of a few things, first I would like to see character sheets from everyone as soon as you can get me copies. Second I will be handing out my corrections, revisions and other stuff to everyone next week so you know what has been altered or changed from D20 or Pathfinder Canon. AMong these changes are the changes to how Attacks of Opportunity work, Combat Expertise reverting back to 3.5 norms and the use of DR for armor and monsters natural armor, which works along line like those in Unearthed Arcana, although some critters, like fast hard to hit ones will keep their full AC while others, like dinosaurs and what not may have more DR than listed in Unearthed, but traded in like they do there. Also remember you can take Weapon Finesse for free and it applies to most weapons, although it still has the downsides as listed for the feat(AKA To hit penalties if you use a shield...). Also all critters, except constructs etc..., will get Vitality Points. Also remember Action Points can be used to confirm or deny criticals and that some important NPC's may have AP too. Ok, all for now, please return to your regularly scheduled virtual life!

Ray