Friday, January 16, 2009

Rules

Introduction to the Aetherrealms: The Lands of Magic Setting

Welcome players! The goal of this introduction is to set the base rules for creating characters in the game setting and rules I will be using to run my game starting in March. First and foremost I want to set out the base rules for the setting so players will know how to create and establish their characters. Secondary I will be providing some of the House Rules that I will be using for the campaign.
Base Rules: I will be using the following rules set as the core of the system. Nearly all of these resources are either online or downloadable for free. I invite the players to acquire copies for themselves but sadly so not have the finances to provide a copy to each player.

Core Rules: Pathfinder Beta
Supplemental Rules: Wealth System from Modern D20 (I will be adopting the DC...)
Unearthed Arcana: Armor Damage Reduction
Class Variants
Racial Variants, including Bloodlines
Multi-class and ECL Buyoff
Hexgrid and/or Map based Combat
Wounds and Vitalization
Spellpoint System(World Specific-see me) SRD Psionics
Blood and Fists Supplement from Lightning Hand SRD

House Rules: I will be using several.

Universal Weapon Finesse Option-Any character class can choose to have their Dexterity act as their bonus to hit rather than Strength. Simply note the change on your character sheet. Except for Barbarians and big critters most NPC's will be using this rule.

Optional Alignments: Alignments are not required, ever. They are optional in terms of game rules. Some guilds, classes or structures may have specific guidelines but they will be handled on a case by case basis. Yes, you could have a Chaotic Good Paladin of a Lawful Good diety, expect to have “issues” with the bureaucracy, often but you will still get your abilities.

Deity, Divine Power, Arcane Power and Dimensional Rules: Gods do not manifest directly anywhere in these lands. Avatars can be summoned, effects may be created, but you will not meet gods here(I make no promised about dreams or visions or trips to elsewhere...) just does not happen here. Also divine powers are not limited by dimension. A priest of the god “Utimo” who suddenly finds himself flung to a distant dimension where no one has ever heard of Utimo still gets his spells! There may be some”conditions” due to the nature of the plane(what do you mean I have to pray twice as mush seesh!) but the divine energies flow everywhere. Such conditions also exist for arcane energies also. Talk to your GM in any given situation. The Spellcraft Skill governs being able to sense and attune to such changes..

Characters: Start off with a 32 point character buy in. Starting Characters will have 10000 XP (aka 5th level). The starting location is the town of Kriegsport AKA Jeilez (depending on who you talk to) in the Naxos Duchy of the Fragment Trahalion in the Alliance of the Lands of Magic. Most races and classes are available although there are no Halflings anywhere in this part of the Campaign. Gnomes are more like small Fey and Beastmean(Human/Animal Hybrids) are not uncommon. More to come on the campaign setting soon.

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