Saturday, February 21, 2009

New Combat Feats

New Combat Feats



Name Prerequisites Effect

Ambidextrous DEX 15 Add full bonus to all attacks

Attack Focus BAB +6 Give up attacks to gain +2 TH

Back to Back BAB +2 One adjacent ally cannot be flanked

Close Order Combat BAB +1 Change places

Concerted Attack BAB +3 +4 when you and allies Flank

Counter Charge Combat Reflexes Set bonus for weapons, 5’ step

Flurry of Blades Finesse, Focus, BAB +3, DEX 13 Gain EA

Hobbling Attacks INT 13, BAB+4 Slows Movement

Lightning Parry BAB +3 Give up attacks to gain +2 AC

Main Gauche Two Weapon Fighting Give up attacks to gain +4 AC

Near and Far - Use Reach Weapons in any square

Pack Attack - All Flank if one flanks

Perceptive Duelist - +2 to Initiative and Sense Motive

Pole Fighting STR 13, Simple Weapons Use Butt end as quarterstaff

Quick Strike Quick Draw, BAB +3 If Quick Draw +2 TH

Rank Fighting Simple Weapons Ignore cover of Allies

Reckless Attack BAB+1 +2 to hit, -4 to AC

Reflex Set Combat Reflexes AoO is Set vs. Charges

Shield… All Require Shield Proficiency

Missile Proof Combat Reflexes Block for self/other-Reflex Save

… Agility DEX 134, BAB+1 Ignore various penalties

… Cover DEX 13, Dodge, Mobility Do not suffer AoO from 1 enemy

… Defender BAB +6 Move action to give another +2 AC

… Edge Deflection BAB +4 Shield Mastery Shield counts vs. Touch Attacks

… Evasion Reflex Save +4, Lightning Reflexes Reflex save for damage is all not ½

… Expertise Shield Focus +1 to Shield Armor AC Bonus

… Focus BAB=1 Reduce Penalty by 1 & cast fail5%

… Mastery BAB+1 +2 AC vs. 1 opponent

… Rush Power Attack, BAB+1, STR13 Add Shield bonus to Rush

… Skill BAB+1 Defensive gains +2 AC

Sidestep Charge DEX 13, Dodge +4 AC vs. Charge, AoO if miss

Stand Still STR 13 Force an Opponent to stop

Sudden Action C. Reflexes, Quick Draw, I. Init., Mobility Act in Surprise Round

Team Fighting BAB +1` +1 TH, AC

Two Weapon Cleave Cleave, Two Weapon Fighting, DEX 13 Cleave with either weapon

Up and Down I. Trip, Near and Far +2 to Trip



Ranged

Name Prerequisites Effect

Range Combat Expertise INT 13, Combat Expertise Trade TH for AC

Elven Archery Elf blood, Dex 13 Point Blank Shot BAB+4 DEX for Damage if within 30’

Bow Mastery Focus, BAB+3 Gain Focus for all bows/crossbows

Cleaving Shot Focus, Point Blank Shot, BAB+8 Cleave with Missile Weapon in 30’

Called Shot DEX 13 Dex based -TH for +Damage

Expert Aim Precise Shot, BAB+8 DEX for damage if within 30’

Opportunity Shot DEX 13, Rapid Shot, BAB+8 AoO in 30’ if not threatened

Pinpoint Shot Point Blank Shot, Precise Shot +2 TH, Full action, no DEX to AC

Ranged Shield Pin Point Blank Shot, Precise Shot, BAB +2 Negate Shield Bonuses

Sharp Shooting Point Blank Shot, Precise Shot, BAB +3 Cover only adds +2 not +4 to AC

Ducking Shot Point Blank Shot, Dodge, DEX 13 +4 to AC vs. AoO

Elusive Target DEX 13, Defensive Arts -4 TH you with ranged while melee

One Handed Crossbow DEX 13 No penalties for…

Repeat Crossbow Mastery Repeating Crossbow Proficiency Reload with Move Action

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