Sunday, February 1, 2009

Characteer Backgrounds

OK Gang, I came up with something to help spur ideas I hope. Below you will find Backgrounds for each location. Players that choose to be from a certain locations can add these feat and skill bonuses to their characters.

Naxis Backgrounds-Choose Bralon or Naxos Revolutionary Council

Characters from House Bralon may choose any one of the following as their bonus Feat and may choose 2 skills from the list as Class Skills.

Feats: Stealthy, Alertness, Arcane Strike, Deceitful, Deft Hands, Iron Will Persuasive, Magical Aptitude

Skills: Bluff, Craft, Diplomacy, Disable Device, Disguise, Intimidate, Knowledge(Engineering, Arcane, Nobility), Perception, Perform, Sense Motive, Sleight of Hand, Stealth

Bloodlines: Demon, Devil, Doppelganger, Vampire

Characters from the Naxos Revolutionay Council may choose any one of the following feats and 2 skills from the list. Alternately they may forgo the Feat and choose 4 skills as class skills. They have no Bloodlines.

Feats: Alertness, Endurance, Athletics, Iron Will, Deft Hands, Skill Focus

Skills: Craft, Diplomacy, Disable Device, Knowledge(Any except Nobility, Planes), Perception, Profession, Sense Motive, Sleight of Hand, Survival

Place 2 Points in Wealth or Reputation-Your choice

Rhuane Background

Characters from the Rhuane Duchy may choose any one of the following feats and 1 skill from the list to be class skills.

Feats: Arcane Armor Training, Arcane Strike, Armor Proficiency(Any), Athletic, Endurance, Great Fortitude, Iron Will, Intimidating Prowess, Mounted Combat, Overhand Chop, Power Attack, Run, Self Sufficiency, Shield Proficiency, Cleave, Toughness

Skills: Climb, Craft, Handle Animal, Ride, Survival, Swim

Bloodlines: Lammasu(Celestial), Titan, Gold Dragon(Rare)

Wealth: +2 Reputation: +4

Mornpale Background

Characters from the Mornpale Duchy may choose any one of the following feat and 2 skills from the list to be class skills.
Characters from Mornpale tend to reflect the more magical and mysterious nature of their Duchy. They are also well known for their dedication to specific arts and skills and a combat style that stresses speed and skill over power and brute force.

Feats: Acrobatic, Agile Maneuvers, Alertness, Animal Affinity, Arcane Strike, Athletic, Point Blank Shot, Precise Shot, Improved Initiative, Lightning Reflexes, Dodge, Mobility, Persuasive, Quick Draw, Skill Focus, Weapon Finesse, Improved Critical

Skills: Perception, Survival, Stealth, Persuasion, Handle Animal, Appraise, Acrobatics, Climb, Diplomacy, Bluff, Heal, Knowledge-Any, Linguistics

Bloodlines: Any Metallic Dragon, Fey, Celestial(Rare), Giant(Rare)

Wealth: +2 Reputation: +2

Zeeland Background

Characters from the Zeeland Duchy may choose any one of the following feat and 2 skills from the list to be class skills. Alternately, they may forgo the feat and take 4 skills. Zeelanders are known for their skills as sailors and merchants.

Feats: Acrobatics, Agile Maneuvers, Alertness, Athletic, Deceitful, Persuasive, Rapid Reload, Skill Focus, Throw Anything,

Skills: Acrobatics, Appraise, PS-Sailing and any other, Craft, Knowledge-(Geography, Nature, Engineering), Heal, Linguistics, Swim, Climb

Bloodlines: Water Elemental, Green Dragon

Wealth: +3 Reputation: +1

Pragen Background

Characters from the Pragen Duchy may choose any one of the following feat and 2 skills from the list to be class skills.
The Pragen are a nomadic people who stress the importance of their animals and ranged combat as well as their survival skills. Almost all adults are competent horsemen and archers. The women of the tribes have taken the lead in crafts and producing the goods, skills and developing the towns and trade routes they are now developing. They are know to be very honest and do not give their word lightly as well as being fierce warriors.

Feats: Mounted Combat, Mounted Archery, Animal Affinity, Endurance, Point Blank Shot, Precise Shot, Rapid Reload, Run, Improved Unarmed Strike, Agile Maneuvers, Deadly Aim

Skills: Crafts, Ride, Handle Animal, Survival, Climb, Stealth, Acrobatics

Bloodlines: Any chromatic Dragon

Wealth: +0 Reputation: +2

Starprius Name Background

Characters from the Starprius Duchy may choose any one of the following feat and 1 skill from the list to be class skills.
Starprians stress the importance and precision and proper training, education and behavior. They are the most traditional and lawful of all the Duchies, citizens are well off and respected though out Tralhalion.

Feats: Alertness, Weapon Focus, Skill Focus, Spell Focus, Persuasive, Armor or Shield Proficiency, Improved Unarmed Strike.

Skills: Appraise, Knowledge(Any), Swim, Climb, Diplomacy, Perception, Sense Motive, Linguistics, Perform, Handle Animal(Birds typically)

Bloodlines: Star Eagle (Fire Elemental, Celestial, Titan Lines)

Wealth: +3 Reputation: +3

Enadar Name Background

Characters from the Enadar Duchy may choose any one of the following feat and 2 skills from the list to be class skills.
The people of Enadar live in a peasant land and while they have bgun to develop more urbanized life and cities, most people live in feudal villages and rural surroundings. The blood of the fey and elves is evident here and many peasants have latent magical abilities and fey features.

Feats: Animal Affinity, Deceitful, Mounted Combat, Eschew Materials, Weapon Focus, Dazzling Display, Combat Expertise, Magical Aptitude

Skills: Perform, Linguistics, Knowledge-Nature, Swim, Climb, Appraise, Ride, Disguise

Bloodlines: Fey, Lycanthrope, Ogre

Wealth: +2 Reputation: +2

Valeralia Background

Characters from the Valeralia Duchy may choose any one of the following feat and 2 skills from the list to be class skills. Alternately they may forgo the skills and take an additional feat.
Valeralians come from a new duchy and one in which life can be very hard. The land is high up and cold winds sweep down the valleys. Additionally the interbreeding with the humanoids is more common here as well, for better or worse.

Feats: Stealthy, Toughness, Endurance, Athletic, Alertness, Armor Proficiency, Shield Proficiency, Rapid Reload, Magical Aptitude, Arcane Strike, Cold Bonus+2 to saves and Cold DR

Skills: Any Craft, Climb, Survival, Swim, Perception

Bloodlines: Any Giant

Wealth: +1 Reputation: +1

Southern Cities Background

Characters from the Southern Cities may choose any one of the following feat and 1 skill from the list to be class skills. Additionally they may take these from the list of specialty skills and feats from each individual city listed below.
While each city has its own unique culture and interests they share many features in common and travel between then is very common so all possibilities are open to them.

Feats: Alertness, Magical Aptitude, Combat Expertise, Weapon Finesse, Agile Maneuvers, Quick Draw, Brew Potion, Scribe Scroll, Craft

Skills: Appraise, Perform, Bluff, Diplomacy, Sense Motive, Perception, Spellcraft, Linguistics, Stealth, Disable Device, Acrobatics, Fly, Swim, Climb, Knowledge-(Any)

Bloodlines: All are permitted but they are all rare.

Wealth: +6 Reputation: +2

City Feat Skill
Weyjanik Skill Focus-Knowledge Any Craft
Whisperia Skill Focus-Perform Perform, Profession
Spiratyle Weapon Focus Any Armor
Krohm Any Cleric K-Religion, Heal
Xenarlis Deceitful Perform, Disguise
Spinebane Weapon Finesse K-Geo, Survival, Swim
Tral’del Any Arcane Spellcraft, Linguistics

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